Put YOU in between where they are, and where they want to go. Diablo is large, use Overpower to keep your opponents from getting away. This spell does one thing really well: It sets you up to block your opponent. The flames will extend PAST the camp and be a real good indication to the enemy team you're doing that camp!! When do you NOT use this? when you're taking a jungle camp. Or Overpower then Shadow Charge if you have someone nice and close by! Pair with overpower by "buffering" Overpower while the animation for Shadow Charge is happening. Those heroes have channeled heroic abilties that NEED to be stopped and you're the hero to do it! Be scared, however, because Shadow Charge is a LONG distance gap closer! Make sure you don't go too far from your team while using it!!Īside from that, use this to push people away or into your team. This ability should be saved if you're going against Valla, ETC, Witch Doctor, or Nova. Hellstorm is just the go-to if you picked up Lightning Breath. Just look at the long list I have below for it, and tell me Diablo will CHOOSE to die at the exact moment any of those criteria will exist. Apocalypse has to be very calculated and very well placed to do anything. Nailing a 4-5 man Lord of Terror is just far too nice to pass up.ĭying Breath is REALLY not good. It's a lot of damage, lot of sustain, lot of fun. Other than those enemies builds/heroes I go for Rampage. Hammer is hitting them, guess what because it hit you too that means they get affected by Imposing Presence and they now do way less. Meaning if you stand near your Dragon Knight or squishy heroes that Sgt. It also procs and effects if Diablo is hit by another target's splash. Look for Valla with AA Hatred Builds, Sgt Hammer, Raynor, Tassadar with Archon, Sylvanas with Follow Through, Tychus, Illidan.
They attack you with an AA and they just get REKT. Imposing Presence completely disarms any auto-attacking hero in the game. Just tap D every 10 seconds and sustain like a beast. 15% of Diablo's HP is massive and it's on a 30 sec cooldown. Other skills are okay here, really I hold all the rest same level. Its a weak talent earlier, as it scales linearly. If you die you come back with a bonus of 580 at 20. let me say that again FOURTEEN HUNDRED HP.EXTRA. 125% HP on diablo!? At 5800 HP at 20 you get 1450 extra hp. This makes Diablo super-super-super-super tanky late game. Nice against cloakies too, as it just helps overall in keeping them not cloaked if you go on them. Or if you just get any Overpower your body blocking is now just easier to do.Ģ5% Fire Devil: Haunted Mines this feels like a must to defend/pick up skulls. This slows them down to allow Q->E combo to be better. So much health bonus when you JUST rezzed!īlock is another runner up if you don't like this idea.ħ5% Demonic Strength: You pick people up, you put them down. Late game this is basically the best thing ever.Īlso, if you rez after 100, you have 40 souls. Soak up 2-3 waves or two heroes kills and you can 5-sec rez again. Logic here is, if you die, you come back with 40 souls. It takes time, but stopping an enemy from getting behind a gate by blocking them with your model can be the difference of your team getting kill or not.
Learn how to use your large-character-model to stop them from getting there by predicting their moves and jukes. Level 20 they probably pick Blink because of you, and you alone, so feel proud about that.Īgain, your opponent wants to go from A -> B. Kael'thas, Jaina, Malfurion, Abathur, Gazlowe, Nova, Raynor, Tyrande, Zagara.
If they are the closest to you, it normally is a free kill if you have teammates. Up for grabs heroes with no escape mechanisms. Kick them out and away from your squishy back line. Your team will need protection more than anything else. These fellows love to get into the backline and wreck your poor team. (Quick definition: Peel - to displace/crowd-control/etc enemies to give an allied hero space. Your number one motto?īe the person between where your enemy is and where they want to be! Diablo is big, he's got a lot of displacement.